Week 6: Missing in Action

Mar 18, 2019 No Comments by

It’s been a whirlwind this weekend at the CUE Conference that I’ve haven’t really worked on the game. I apologize that I didn’t contribute anything. I will be on it when I get home. I’m currently driving back up fro LA right now.

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Thank You For Molding Me Into The Educator That I Am

Mar 17, 2019 1 Comment by

Dear Friends and Family, I finally have some reflective time to process all the things that has happened in this last past week and in the last couple months. My heart is full of appreciations after the the CUE Event on March 15-16, 2019. Though it was my first time at such an event, I’m […]

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Week 5: Resolutions, Water Temple, Creating Functions

Mar 04, 2019 No Comments by

Last week was a week of resolving issues in regards to our collaboration on BitBucket. Karuna showed us online GitHub Desktop which is a GUI that allows us to commit, push, pull, create branch, get into our branch, and merge with out going into the terminal which is a relief. The great thing is that […]

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Week 4: In the Mood for Prototyping

Feb 24, 2019 No Comments

How might we personalize the learning in our software engineering class? One of the things I’m anxious about is the tension behind creating a high quality product and focusing on the process and learning as Mei-Yi and I have different experience as it comes to creating games. As I immerse myself into this process, I […]

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Week 3: Legends of Echopia

Feb 18, 2019 No Comments

Change in Storyline and Design In our last class meeting, Mei-Yi and I decided to change the plot line as I made my story line a little too dark using Dante’s Inferno and the 4 deadly sins. It probably might be another passion project . . . who knows. I’ll keep that in the back […]

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Week 2: Designing the Game

Feb 11, 2019 No Comments

This week Mei-Yi and I finally met Karuna. While Mei-Yi and I were talking about the general design of the game. Mei-Yi suggested that for every guardian that the heroine defeats, they receive an upgraded weapon, more lives, and a key to open the gate to save the brothers. Karuna suggested 1.) that each boss […]

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Cardboard Arcades Fest 2018

Feb 10, 2019 No Comments

Prototyping Practice It’s one thing to talk about making games, it’s another to create one. Prior to creating the cardboard arcades, our learners needed to understand how games are designed. Given the Elements of Game Design Framework, students are able to analyze any game and identify it’s objective, procedures, rules, resources, and outcomes. Our student’s […]

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Time + Effort = Growth

Feb 05, 2019 No Comments

The start of any year or semester provide the space and time to reset, reflect, and action plan. This is true for our students as well. In the first week of school this year, instead of talking about doing the work, grades, and time management, I’ve decided to have student try out an activity in […]

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Week 1: What Game Should We Make

Feb 03, 2019 No Comments

I was really excited when I heard that the Software Development class was being offered that I had to email Professor Yoon what I want explore and what I wanted to do. Though I was a little late, I met up with up the class as we explored a variety of possible projects that others […]

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Finding Inspiration at the Tech Museum of Innovation

Jan 04, 2019 No Comments

It’s different talking about innovation when our Young Jedi Innovators haven’t really step outside the walls of our STEAM classroom to really see innovation in action. Working with CSinSF, our STEAM:Legends and STEAM:Coding class had an opportunity to venture out to San Jose to check out the Tech Museum of Innovation. The timing was just […]

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