Prototyping Practice

It’s one thing to talk about making games, it’s another to create one. Prior to creating the cardboard arcades, our learners needed to understand how games are designed. Given the Elements of Game Design Framework, students are able to analyze any game and identify it’s objective, procedures, rules, resources, and outcomes. Our student’s practice what it means to prototype games given any school supply. Students were engaged in trying each other’s games out, explaining their game other students, and providing feedback to recognize their design’s strength and areas of improvement.

Game Design Analysis

Students were then given a game design by STEAM:Coding students from the year prior and use the elements of games design to describe how those elements are applied to last year’s games. This is what they came up with.


Designing and Development of Cardboard Arcades

After they fully understood how these element are applied to any game, they will be creating their own cardboard arcade game. Student’s work in groups of 4 to design and develop one. Below is an example a group’s plan.

They then have to create video manual so they can present their games to another group and get feedback.

Exhibition- Cardboard Arcades Fest

As a celebration of their efforts, STEAM:Coding invited the whole school to check out their cardboard arcades during lunchtime. We have a couple students even made a promo to get kids around school come by during lunch. (http://www.teamaringo.org/STEAMblog/2nd-annual-cardboard-arcade-session/) Below is a sample of the event.

Student made cardboard arcade games. Video captured by Andrew Rothman.

If you have any questions on how to implement a cardboard arcade event at your school, comment below.

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